Reposting as called out correctly the title was 'off' in the first post. A partnership has not been announced. I apologize for the original misleading headline and am still bullish on this concept.
Good afternoon Superstonk, jellyfish here and wow there is a ton going on right now! GameStop tuned a profit with earnings yesterday, Dave Lauer shared the most important comment letter he's ever written, Credit Suisse is writing down 'gold standard' collateral, the SEC is looking to go digital, and Cyber Crew dropped this bomb:
Wow, own your own assets in Fortnite?!?!!?! That's a money printing press! How do we know?
Epic Games v. Apple is a lawsuit brought by Epic Games against Apple in August 2020 in the United States District Court for the Northern District of California, related to Apple's practices in the iOS App Store. Epic Games specifically had challenged Apple's restrictions on apps from having other in-app purchasing methods outside of the one offered by the App Store. Epic Games' founder Tim Sweeney had previously challenged the 30% revenue cut that Apple takes on each purchase made in the App Store, and with their game Fortnite, wanted to either bypass Apple or have Apple take less of a cut. Epic implemented changes in Fortnite intentionally on August 13, 2020, to bypass the App Store payment system, prompting Apple to block the game from the App Store and leading to Epic filing its lawsuit. Apple filed a countersuit, asserting Epic purposely breached its terms of contract with Apple to goad it into action, and defended itself from Epic's suit.
The trial ran from May 3 to May 24, 2021. In a September 2021 ruling in the first part of the case, Judge Yvonne Gonzalez Rogers decided in favor of Apple on nine of ten counts, but found against Apple on its anti-steering policies under the California Unfair Competition Law. Rogers prohibited Apple from stopping developers from informing users of other payment systems within apps. Epic has appealed the ruling.
Epic also filed another lawsuit, Epic Games v. Google, the same day, which challenges Google's similar practices on the Google Play app store for Android, after Google pulled Fortnite following the update for similar reasons as Apple. However, Google has stressed that the legal situation around their case is not the same as around Apple's.
From this kerfuffle we get:
- Fortnite generated $5.1 billion revenue in 2020 for Epic Games
- Before it was banned, Fortnite made $1.1 billion in lifetime mobile revenue
- Fortnite has approximately 400 million registered players, 83 million play once a month
Fortnite annual revenue:
Fortnite lifetime mobile revenue
Fortnite surpassed $1 billion in lifetime mobile revenue before being kicked off both the Apple App Store and Google Play Store.
Fortnite registered users
Fortnite reached 350 million registered users in 2020.
Fortnite monthly active players
Wow, 80.4 million users per month spending over a billion dollars per year on in game content they do not yet own... It would be great to tap into that, if only there was a market place for this, oh:'Fortnite' will return to iPhone in 2023, says Epic CEO | AppleInsider
In Europe, the Digital Markets Act will force Apple to allow third-party app marketplaces to exist on iPhone and iPad. If uncontested by Apple, the law could result in Apple enabling that functionality in the fall of 2023, though resistance from Apple could push a change into 2024.
However, on December 13, reports surfaced claiming Apple is already working on changes to its software and services to comply with the rules, including enabling third-party app storefronts without going through the App Store itself.
Such activity from Apple is likely to be a preparatory move rather than something that will actually be introduced. Given Apple's continued resistance to side-loading and alternative app marketplaces from security and privacy standpoints, it's also the option that Apple will resist from implementing as much as possible.
Also this from the law suit:
Apple won the antitrust suit, but was ordered to allow developers to add in-app links to outside websites where payments could be accepted.
Could the in-app link to outside website be the GameStop NFT Marketplace? Why would Epic want to do this?
First, it would save them from apple and google fees. Download the game in the store, then click a link to the marketplace to complete the transaction at an overall lower cost for everyone?
Epic won’t ban NFT games in response to Minecraft’s stance, Tim Sweeney says:
It could help prevent regulatory burden:
The Federal Trade Commission is ordering the makers of the popular video game "Fortnite" to pay a $245 million fine for tricking players and letting children make unauthorized purchases without their parent's consent.
Fortnite’s counterintuitive, inconsistent, and confusing button configuration led players to incur unwanted charges based on the press of a single button," the FTC says. "The company also made it easy for children to make purchases while playing Fortnite without requiring any parental consent."
"According to the FTC’s complaint, Epic also locked the accounts of customers who disputed unauthorized charges with their credit card companies,"
The NFT marketplace and GameStop wallet (in a multisig setup) can fix this or disputes from hopefully needing to occur. However, crypto payments also removes the interaction with the credit card companies.
$81.9M in “Proceeds from sale of digital assets”
All these assets potentially sold via the GameStop NFT Marketplace? Bullish on Proceeds from sale of digital assets!